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Mobile 2.0 Mobile 2.0 is - according to experts - the next generation of mobile web for your handset.
It is basically the transfer of the Web 2.0 idea to the mobile experience - the internet with social networks, user-generated content, wikis and P2P sharing networks.
This is possible through special micro-sites for mobile devices and mobile browsers. Widgets, little applications which facilitate the use and organisation of web content, neutralise the lack of big displays and a full keyboard.
Furthermore, the mobile phone as something you have always on your side has some advantages compelled to PC-Internet.
It is basically the transfer of the Web 2.0 idea to the mobile experience - the internet with social networks, user-generated content, wikis and P2P sharing networks.
This is possible through special micro-sites for mobile devices and mobile browsers. Widgets, little applications which facilitate the use and organisation of web content, neutralise the lack of big displays and a full keyboard.
Furthermore, the mobile phone as something you have always on your side has some advantages compelled to PC-Internet.
More personal.
The mobile - as communication tool No.1 - is a personal trusted device. Unlike the PC at home we won't share it. Mobile 2.0 implement this through personalisation and adjustable features.
More local. Location Based Services provide the user with local information, mapping and routing. This information can be connected with User Generated Content (LINK) such as insider tips and ratings.
Always there, always on. Push Services for Email, Newsfeeds or alerts offer users directly and immediatly relevant information like important mails or notes, road works ahead or even if a friends is near you.
More local. Location Based Services provide the user with local information, mapping and routing. This information can be connected with User Generated Content (LINK) such as insider tips and ratings.
Always there, always on. Push Services for Email, Newsfeeds or alerts offer users directly and immediatly relevant information like important mails or notes, road works ahead or even if a friends is near you.
MOBILE DEVELOPMENT
Developing Mobile Services and Mobile Content
Developing Mobile Services and Mobile Content often failed because of missing standards. Mobile Device Companies using different operating systems, displaying applications in different ways. Additionally, there is a vast amount of different display sizes and resolutions.
Yahoo! recently launched the Mobile Developing Software Platform Blueprint. This Open-Source-Enviroment is based on XML and enables professional development for several mobile devices. A Blueprint Runtime takes the adaptation for several end devices.
Similar to other professional platforms, i.e. netbiscuits.com and the soon to be released open source system Android, it reduces the developing costs. Thus the developing of mobile services becomes interesting for many clients.
Open-source platforms like Yahoo! Blueprint crack the walled garden of mobile device companies and ease the developing of mobile services.
MOBILE BUSINESS AND ADVERTISING
The Mobile (Data) Service Business is growing steadily - due to exploding demand. New generations of handsets like the Apple iPhone make Mobile Internet more exciting. The number of Mobile Internet users will grow rapidly over the next years and overtake internet at workstations at the end of the day.
Mobile Marketing raises brand awareness and forms an image of innovation and vision. Mobile 2.0 generates, similar to Web 2.0, an interaction between user and brand
Always on-hand information for products and services can raise customers trust and willingness. Mobile Marketing aims to win new clients as well strengthen existing customer relationships through tools like ads information at the POS (point of sale), usefull applications, direct response advertising.
Mobile Advertising und Marketing
Key benefits
- innovativ, interactiv, based on multi-media
- independent of location and time
- efficiency through detailled targeting
- acitve users
- evaluation through analytic tools
Mobile Marketing raises brand awareness and forms an image of innovation and vision. Mobile 2.0 generates, similar to Web 2.0, an interaction between user and brand
Always on-hand information for products and services can raise customers trust and willingness. Mobile Marketing aims to win new clients as well strengthen existing customer relationships through tools like ads information at the POS (point of sale), usefull applications, direct response advertising.
Mobile Advergaming
Games reach a broad target group with high awareness. Mobile Advergaming is a way to promote brands, products or services by providing (free) games, branded and connected to the product. The user benefit ist he game, the brand can raise brand awareness, image and strengthen relationships.
The Mobile Market is divided into the following segments:
- Mobile Services and Applications - supposed to generate 22 billion USD in 2011 (Yankee Group 2008)
- Mobile Content publisher - supposed to generate 60 billion USD in 2011
- Mobile Advertising - supposed to generate 14 billion USD in 2011 (eMarketer 2007)
Mobile Entertainment
A big part of mobile services are made for entertainment:- Mobile Audio (Ringtones)
- Mobile Games
- Mobile Logos, Wallpapers
- Mobile Videos
- Mobile Betting
- Location-based Entertainment Tools
MOBILE 2.0
The study shows furthermore a high interest among those who have not yet used it. Biggest obstacles are (supposedly) high internet fees.