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Mobile 2.0 - Mobile Entertainment an Mobile Business Models MOBILE 2.0
FUTURE OF MOBILE

Open Business Models,
Mobile Entertainment, Mobile Advergaming, Mobile Social Media & Mobile Location-based Services

More personal. The mobile - as communication tool No.1 - is a personal trusted device. Unlike the PC at home we won't share it. Mobile 2.0 implement this through personalisation and adjustable features.

More local. Location Based Services provide the user with local information, mapping and routing. This information can be connected with User Generated Content (LINK) such as insider tips and ratings.

Always there, always on. Push Services for Email, Newsfeeds or alerts offer users directly and immediatly relevant information like important mails or notes, road works ahead or even if a friends is near you.



MOBILE DEVELOPMENT


Yahoo! Blueprint - Mobile-Widget-Plattform Open-source platforms like Yahoo! Blueprint crack the walled garden of mobile device companies and ease the developing of mobile services.



MOBILE BUSINESS AND ADVERTISING


The Mobile Market is divided into the following segments:
  • Mobile Services and Applications - supposed to generate 22 billion USD in 2011 (Yankee Group 2008)
  • Mobile Content publisher - supposed to generate 60 billion USD in 2011
  • Mobile Advertising - supposed to generate 14 billion USD in 2011 (eMarketer 2007)


Mobile Entertainment

A big part of mobile services are made for entertainment:
  • Mobile Audio (Ringtones)
  • Mobile Games
  • Mobile Logos, Wallpapers
  • Mobile Videos
  • Mobile Betting
  • Location-based Entertainment Tools
These services are normally downloaded for a fee.


Mobile Social Media

Many experts see this segment as the probably most promising in Mobile 2.0 - as it combines the popular internet-based networking with an always-on communication medium. According to ABI Research 50 million are using Mobile Social Media at the moment, growing to 180 million over the next 3 years.


User Generated Content (UGC)

The Mobile Web first really facilitates UGC's strength. Information and ratings, produced at the point of interest, can be uploaded and presented immidiatly. Words, pictures, videos - can be easily produced with modern handsets, uploaded to community sites and shared with millions.



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